DUBLIN–(BUSINESS WIRE)–The “Military Simulation and Virtual Training – Market and Technology Forecast to 2030” report has been added to ResearchAndMarkets.com’s offering.

The use of virtual training with simulators is increasing, driven by developments in augmented reality and virtual reality in terms of features, user experience, 360-degree graphics, surrounding sounds, and haptics. For example, Interoperable training modules can use web-based platforms and cloud computing nowadays. Consequently, developing training modules and simulation libraries and adding/retrieving any training modules as per need has become easy.

Today, NATO and their allies are aggressive in training teams from various geographical locations using virtual training modules. The technology has become so advanced that soldiers from different geographic locations can simultaneously practice a single training session.

Cost-effectiveness was one of the key drivers earlier but today, generating multiple feedbacks from a single data has become possible which is helping trainers to analyse individual and team performance and decide on improvements in real-time. Virtual training has helped in mission readiness with high performance and based on multiple mission needs.

The markets in the US, Europe, India, China, Russia, Korea and Japan are in high demand for virtual training and simulators. This will be followed by Israel, Turkey, Australia, Canada, and East-Asian countries. NATO member countries are big users of virtual training and simulators, as NATO is promoting its modules and simulation platform for the training. The US, UK, China, Russia, India and other Asian countries are preparing their training and simulation modules. And are looking for good solution providers.

There is always a growing market for developing simulators for new aircraft platforms, UAVs, ships, vehicles, gunnery, weaponry, and synthetic environments. Demand for next-generation visual basics, programming languages, virtual and augmented reality environments, graphic processors, computing devices, displays, memory cards, servers, audio-visual communications, networking, mobile and wireless connectivity, 5G integration, developments in HUD, helmet-mounted devices, gloves, exoskeletons and other augmented wearable, sensor networks, data processing and analytics, machine learning algorithms and artificial intelligence, cloud-based training module and simulator libraries, and cloud-based services.


The publisher has segmented the Military Simulation and Virtual Training market under nine groups. The study provides forecast figures from to 2030 for each category under the segments. The segments are:

By Region:

  • North America
  • Europe
  • APAC
  • Middle East
  • South America

By Components

  • Simulators
  • Simulation Hardware
  • AR/VR Hardware
  • Simulator Software (COTS)
  • Simulator Software (Customised)

By Types of Simulator

  • Desktop Simulators
  • Simulation Consoles
  • Wearable Simulators
  • Platform-fidelity Simulators

By Business Type

  • New Purchases
  • Services

By Type of Services

  • Upgrade and Maintenance Services
  • Managed Cloud-services

By Type of Simulator Hardware

  • Computers
  • Graphic Cards
  • Displays
  • Sensors
  • Console Hardware and Controllers
  • Other Equipment and Accessories

By AR/VR Hardware (COTS) Type

  • HMDs
  • HUDs
  • Body Wearable
  • Haptics and 3D Gloves
  • Other

By Simulator Software (COTS) Type

  • Programming Languages
  • Cyber Security
  • Data Processing and Analytics
  • Machine Algorithms (AI)
  • Other

By AR/VR Software (Customised) Type

  • Virtual Training Environments (VR)
  • Augmented Training Environments (AR)
  • Mix Reality
  • Digital Twin
  • Other

By End-user

  • Air Force
  • Army
  • Navy
  • Medical

Key Topics Covered:

1 Introduction

2 Executive Summary

3 Market Overview

4 Technologies and Developments

4.1 Military Simulation and Virtual Training Model System

4.2 Basic Software

4.3 Simulation and Virtual Training Technologies

4.3.1 Computer-based modelling and simulation programmes

4.3.2 Virtual Reality

4.3.3 Augmented Reality (AR)

4.3.4 Augmented Virtuality

4.3.5 Digital Twin Technology

4.4 Next-generation add-ons to enhance the training experience include

4.4.1 Machine Learning Algorithms (Artificial Intelligence)

4.4.2 Big Data Analytics

4.4.3 Managed Cloud Services

4.4.4 Smart Sensors

4.4.5 Cyber Security Solutions

4.4.6 Haptic Technology (3D Touch)

5 Market Analysis and Forecast Factors

6 Market Segmentation

7 Global and Regional Market Forecast to 2030

8 Technology Market Forecast to 2030

9 End-Users Market Forecast to 2030

10 Impact Analysis

11 Leading Companies

12 Conclusions and recommendations

13 About the Publisher

Companies Mentioned

  • Aero Simulation, Inc.
  • Applied Research Associates, Inc. (ARA)
  • Bell Textron Inc.
  • Boeing
  • Bohemia Interactive Simulations (BISim)
  • CAE Inc.
  • Cole Engineering Services (CESI)
  • Collins Aerospace -Leonardo DRS
  • Cubic
  • Dassault Aviation
  • ECA Group
  • FRASCA International Inc.
  • IAI
  • IFAD
  • Indra
  • InfiVR
  • Kongsberg Gruppen ASA (KONGSBERG)
  • Leonardo
  • Lockheed Martin
  • Medical-X
  • Nautilus International
  • Northrop Grumman
  • Quantum3D
  • Raytheon
  • Rheinmetall
  • Saab
  • SimX
  • TacMed Solutions
  • Thales
  • VirTra
  • Virtual Reality Media (VRM)

For more information about this report visit https://www.researchandmarkets.com/r/djuxo5



Laura Wood, Senior Press Manager


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